![]() ![]() See which look most appealing/are in your price range and add those first. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. I know I've given you a lot of suggestions. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island. Esper Sentinel Magic: The Gathering Collectable Card Games, mtg Whenever an opponent casts their first noncreature spell each turn, draw a card unless. You also have way too many plains right now. : If Esper Sentinels has negative power when this ability resolves, then is. If Esper Sentinel is no longer on the battlefield when it resolves, use the power it had the last time it was on the battlefield. I'd suggest going for some fetches, checks, and shocks like: This ability checks Esper Sentinels power when it resolves, not when the ability goes on the stack. You should also consider taking a look at your mana base. You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial. (The US average is 22.7) Fawn Creek property crime is 18.4. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. Crime is ranked on a scale of 1 (low crime) to 100 (high crime) Fawn Creek violent crime is 9.6. In addition, the protections allow this deck to attack through cards like Murktide Regent more easily and the damage can go face which further pushes the aggressive plan. So, I think you should really lean into the control/combo shell. For starters, it gives Esper Sentinel a constant power boost, which not only means that you’ll get to draw extra cards more often, but makes it a better attacker. That being said in a slower or more removal-light meta they can be amazing. The reason I am not running them is that they are too mana intensive and often get destroyed before you can take advantage of them. Gauntlet of Power is a good card and is very similar to Caged Sun. Making a changeling every turn is a way to pump out angels/counters and some may choose this, but I personally don't like changelings in this deck and as such am not running it, and probably won't. It's on the maybe-board because someone suggested it, more for the second ability than the first. I'm not running Maskwood Nexus and never have. I'll probably put down a few more gameplay reports too. I'll probably add some cards soon- I've been looking so slot in Esper Sentinel and/or Smuggler's Share, and I'd love to put Avacyn, Angel of Hope in, so those may be coming depending on how my experiences are going. Helming the Host of Heaven: A Giada Guide 2 weeks ago Magic: the Gathering - Esper Sentinel (328) - Showcase (Sketch Art) - Modern Horizons 2. ![]()
0 Comments
Leave a Reply. |